Toby
Accessibility Mod Version 8.0 Manual
Welcome to Version 8.0 of the Toby Accessibility Mod! This
manual will give you a series of helpful information on how to set up and play
the classic first-person shooter game, DOOM, with accessibility features for
those who are visually impaired or legally blind.
GLOSSARY
Section
1
- Set Up Toby Accessibility Mod Version 8.0
Section
2
- What you will need…
Section
3
- How to run Toby Accessibility Mod Version 8.0
Section
5
- Key Controls & Hotkeys
Section
6
- Accessibility Features
Section
11
- Acknowledgments & other Information
This section
will instruct you on how to set up Toby Accessibility Mod Version 8.0.
Step 1:
After downloading the Toby
Accessibility Mod zip file, place it wherever you’d like on your computer. If
you’d like to place it on your desktop or in a folder where you keep all your
games, feel free to do so.
Step 2:
Unzip/extract the zip file.
SECTION 2 – WHAT YOU WILL
NEED…
This section
will list the items you’ll need to successfully run DOOM with the Toby
Accessibility Mod.
Step 1:
Be sure you have a
registered/purchased copy of The Ultimate DOOM (doom.wad)
and/or a copy of DOOM 2: Hell on Earth (doom2.wad). DOOM 2 will be
needed for the mods that come packaged with the Toby Accessibility Mod.
Step 2:
Take the doom.wad and doom2.wad and copy/move them
into the Toby Accessibility Mod Version 8.0 folder.
Note: In case if you are unable to acquire
either DOOM games, there is an alternative – Freedoom.
Freedoom is essentially the DOOM engine with its own
IWAD, allowing it to run with DOOM ports such as GZDoom.
Even though all the resources in Freedoom have been
replaced, such as sprites, graphics, music, and sounds, you should still be
able to run the Toby Accessibility Mod with minimal issue. Place the freedoom2.wad
into the Toby Accessibility Mod Version 8.0 folder – This will allow you to
play Toby Doom, the Demo Level, and Toby’s Death Arena.
You can
download Freedoom here:
https://freedoom.github.io/download.html
For Heretic:
Be sure you
have a registered/purchased copy of Heretic (heretic.wad).
Take the heretic.wad and copy/move it into the
Toby Accessibility Mod Version 8.0 folder. If you are unable to acquire
Heretic, there is an alternative option – Blasphemer. This is like a Freedoom version of Heretic. You can find it here: https://github.com/Blasphemer/blasphemer/releases/tag/v0.1.7
Note: Be sure to rename the IWAD to blasphemer.wad. This will allow GZDoom
to recognize it which, in turn, will allow you to play Toby Heretic.
For Hexen:
Be sure you
have a registered/purchased copy of Hexen (hexen.wad). Take the hexen.wad
and copy/move it into the Toby Accessibility Mod Version 8.0 folder.
Note: Unlike Doom and Heretic, there isn’t any “free” alternative like Freedoom and Blasphemer.
SECTION 3 – HOW TO RUN
This section
will show you how to run the Toby Accessibility Mod. In this version, it uses batch (.bat) files to launch the game. By
default, you’ll find 8 batch files located in the Toby Accessibility Mod
folder:
Play Classic
Doom Games.bat
Play Classic Heretic.bat
Play Classic Hexen.bat
Play Demo Level.bat
Play Toby Doom.bat
Play Toby Heretic.bat
Play Toby Hexen.bat
Play Toby’s Death Arena.bat
After you
double-click any one of them, the first thing that might pop up is a Windows
warning message asking if you want to run GZDoom
4.11.3. Go to “More Info” and click “Run Anyway.”
GZDoom may seem unfamiliar to your system but,
rest assured, it is safe to run.
After clicking “Run
Anyway,” another window will pop up prompting you to select The Ultimate
DOOM, DOOM 2: Hell on Earth, Heretic, or Hexen.
If you do not possess the
original DOOM games and are using Freedoom, select Freedoom Phase 1 or Freedoom
Phase 2.
If you choose
to play Toby Doom, Death Arena, or the Demo level, be sure to select DOOM 2 or Freedoom Phase 2.
If you choose
to play Toby Heretic or Play Classic Heretic, be sure to select Heretic or
Blasphemer.
If you choose
to play Toby Hexen or Play Classic Hexen, be sure to select Hexen.
Press Enter or
click on the button that says, “Play Game!” Now you’re one step closer
to ripping and tearing some demons!
SECTION 5 – KEY CONTROLS &
HOTKEYS
This section
will go over the key controls and hotkeys you will use
for movement, combat, and navigation.
For Keyboard & Mouse:
Toggle
Menu = Escape
Select = Enter
Move Forward = W
Move Backward = S
Strafe Left = A
Strafe Right = D
Jump = J
Toggle Crouch = C
Use Inventory Item = Enter
Scroll Inventory Left = O
Scroll Inventory Right = P
Fly Up = }
Fly Down = {
Stop Flying = \
Fire Weapon = Left Mouse Button
*Mouse is used to turn left or right
Quick 180 Turn = X
Use or Activate Door or Switch = Space Bar
1 = Fist and Chainsaw
2 = Pistol
3 = Shotgun and Super Shotgun
4 = Chaingun
5 = Rocket Launcher
6 = Plasma Gun
7 = BFG 9000
For Keyboard Only:
Toggle
Menu = Escape
Select = Enter
Move Forward = Up Arrow
Move Backward = Down Arrow
Turn Left = Left Arrow
Turn Right = Right Arrow
Jump = J
Toggle Crouch = C
Use Inventory Item = Enter
Scroll Inventory Left = O
Scroll Inventory Right = P
Fly Up = }
Fly Down = {
Stop Flying = \
Fire Weapon = Control
Quick 180 Turn = X
Run = Shift
Toggle Auto Run (no need to hold down the shift key) = Capslock
Strafe while pressing left or right arrow keys = Alt
Use or Activate Door or Switch = Space Bar
1 = Fist and Chainsaw
2 = Pistol
3 = Shotgun and Super Shotgun
4 = Chaingun
5 = Rocket Launcher
6 = Plasma Gun
7 = BFG 9000
Save/Load Game Hotkeys:
Open Save Game Menu = F2
Open Load Game Menu = F3
Quick Save = F6
Quick Load = F9
SECTION 6 – ACCESSIBILITY
FEATURES
This section
will go over all the cool accessibility features the Toby Accessibility Mod has
to offer.
Impact Detection
As you navigate around the
levels, you’re bound to be running into walls and objects. When you do make contact with any surface, you’ll hear a low-pitched
beep. This system will act as your virtual hands.
Drop-Off Detection
Levels in DOOM are filled
with a wide variety of terrain. In case you come across a ledge where you can
drop down onto a lower floor, you’ll hear a low-pitched noise, humming in your
ears. This tells you there’s a significant drop-off nearby and you should be
careful where you step.
Proximity Detection
To help gauge
whether you’re close or far from a wall or object, the proximity detection
system will act as if you had very long arms. This, too, can help you gauge how
wide a hall is or the size of the room you’re in. Can be toggled on or off by
pressing the Apostrophe key ( ’ ) or Keypad
6.
Compass
One of the most important
features to consult while navigating your way through the levels is your
compass. Here are the hotkeys for this feature:
Toggle Compass = Q
Snap Turn Left = E
Snap Turn Right = R
Reset to Face North = F
Player Status
If you ever need to know
the status of your health, armor, ammo, what keys you possess, what inventory
item you have selected, what your exact coordinates are on the map, or how many
monsters, items, and secrets there are in the current level, these stat
checkers will tell you all you need to know!
Health Status = H
Armor Status = N
Ammo Status = B
Keys Checker = K
Inventory Item Checker = I
Check Coordinates = U
Check Map Status = Semicolon ( ; ) or Keypad 4
Surface and Movement Indicator
Have you ever wondered what kind of surface you’re walking on in DOOM? Well,
now you can. Whether it be walking on a hard surface, gravel, dirt, metal, or
wading through some kind of liquid, the surface indicator will let you know using
different footstep sounds. Also, you’ll be able to know if your player is
currently moving or not moving at all.
Targeting and Snap-To-Target System
In DOOM, mastering movement
is the first step in your survival – Combat is the second step.
The Targeting
System is an automated system where you will hear a beeping sound as your
crosshair hovers over a shootable target. If you are aiming at a monster,
you’ll hear a high-pitched beep; If you are aiming at another player, whether
it be co-op or deathmatch, you’ll hear a medium-pitched beep. If you are aiming
at an explosive barrel or other hazardous destructibles,
you’ll hear a low-pitched beep. Lastly, if you are aiming at a shootable
decoration, you’ll hear a subtle low-pitched chirping sound.
The
Snap-To-Target System makes things easier for you to take aim at a particular
target. Pressing and holding your Right Mouse Button or Z will snap your
crosshair to the nearest target. Once you practice using this system and master
your movement, you’re another step closer to becoming an honorary Space Marine,
ready to slay some demons!
Hit Marker
When firing at your
enemies, their pain sound usually is an indicator that you are successfully
hitting them. However, if your enemy is far away, you may not be able to hear
them at all. The hit marker system will give you an audible “impact” sound
telling you that you’ve landed a successful hit on a target and an
“impact-squish” type sound when the target has been killed.
Map Markers and Pathfinder
Not all DOOM maps are
created equal. Some maps are small while others are
much larger. Furthermore, some levels are quite complex in their layout. In case
if you come across one of those types of levels, to help you gauge where you’ve
been and where you haven’t, the Map Marker System is here to help.
To place or
remove map markers, press M on your keyboard to bring up the map marker
menu. You can spawn multiple map markers, each with their own beacon sound. You
can use these to specify points of interest or create a breadcrumb trail for
yourself. If you ever need help navigating back to these points or to locked
doors and other points of interest, you can select the Pathfinder option.
Pathfinder will guide you to the specified point of interest that you’ve
selected. Just follow its beacon sound and it’ll help you find your way.
Exploration
Feature: New to version
8.0 is a mode called Exploration. It works in conjunction with Pathfinder and
can help guide you to areas you have yet to explore. Exploration can be
accessed via the Map Marker Menu and works just like Pathfinder. Please note:
This feature is experimental! It will be polished up more in the next official
release of the Toby Accessibility Mod.
Quick Cheats
Even though most people
aren’t big fans of using cheat codes and such but, in case you’re having
difficulty playing the game and you need a little help, these quick cheat
hotkeys will happily help you out in a jiffy.
Toggle God Mode On/Off = Keypad/Numberpad
5
Give all Weapons, Ammo, Keys, & Armor = Keypad/Numberpad 7
Go to next level / Change Map = Keypad/Numberpad
9
Area Scanner
One of the most ambitious
features the Toby Accessibility Mod has to offer is the Area Scanner System.
This system, too, is very customizable based on what information you’d like to
have relayed to you. By default, the Area Scanner will relay to you the direction
and distance objects that are within your view. By pressing V on your
keyboard, this will ask the Area Scanner what is in your field of view. If
you’d like to change the parameters of the Area Scanner System, you can make your changes in the Customize Controls Menu Option.
The additional
parameters you can choose from are:
General
Overview – tells you
everything in your field of view.
Directional
Only – tells you if
objects are to your left, right, or ahead of you.
Distance
Only – tells you if
objects are close or far away from you.
Height Only - tells you if objects are higher,
lower, or are on the same level as you.
Height and
Distance – tells you
the height and distance of objects.
SECTION 7 – WEAPONS
In DOOM, if you
ever want to defeat the forces of Hell, you best make sure you have the right
tools for the job – That’s right, I’m talking about guns! This section will
give you an overview of DOOM’s epically awesome arsenal.
Fist
Slot = 1
Ammo Type: None
Description: This is your last resort weapon. If you run out of
everything and you don’t possess the Chainsaw, this is all you have. However,
if you do pick up a Berserk Pack, your fist will become
powered up and now your punches will do way more damage! Falcon Punch!
Chainsaw
Slot = 1
Ammo Type: None
Description: Sever the wicked with this eager beaver of a tool and make
those demons rest in pieces! This is a good last-resort weapon or, if you ever
need to conserve ammo, this is the weapon to use.
Pistol
Slot = 2
Ammo Type: Bullets (Clip – Ammo Box)
Description: A standard side-arm and your starting weapon, the pistol is
a decent weapon fairly effective against low-tiered
enemies. However, this gun won’t be enough when you’re dealing with the bigger
and badder demons of Hell. Make sure to find
something a little more powerful if you are to stand a chance against Hell’s
Army of Darkness.
Shotgun
Slot = 3
Ammo Type: Shells
Description: One of DOOM’s most legendary weapons, the shotgun is the
go-to in demon slaying. Most effective in close to medium range, this
powerhouse of a weapon will hurt the demons plenty!
Super Shotgun
Slot = 3
Ammo Type: Shells
Description: Here comes trouble and make it double. If one barrel isn’t
enough, this double-barreled beauty will surely satisfy your need for more
carnage. Although it has a much slower firing rate due to the manual reloading
of 2 shells, this boom-stick is still a force to reckon with. When those demons
want to swallow your soul, point this baby at them and say: “Swallow this!”
Chaingun
Slot = 4
Ammo Type: Bullets (Clip – Ammo Box)
Description: When the armies of Hell become too numerous, time to whip
out the big ol’ Chaingun! A rapid firing beast of a
gun, this will turn those pesky demons into swiss cheese
and make them do the Chaingun cha-cha!
Rocket Launcher
Slot = 5
Ammo Type: Rockets
Description: Need something that makes those demons go boom? Well, the
Rocket Launcher can satisfy that explosive itch for ultra-violence. Delivering
a devastating body-blasting explosion, this is the gun to get the job done!
Plasmagun
Slot = 6
Ammo Type: Cells
Description: The bigger and badder the demon
is, the bigger and badder your guns need to be, too.
The Plasmagun is a rapid-fire weapon capable of
putting many hits on a target in a small amount of time. If you’re ever in a jam,
the Plasmagun is the best gun to use.
BFG 9000
Slot = 7
Ammo Type: Cells
Description: One of the other most legendary weapons of DOOM, the BFG
9000 is the ultimate weapon. It’s big – It’s F-ing –
and it’s a gun! If you ever need to clear an entire room of low-tier enemies or
take down mid to high-tier enemies in one shot, this is the gun to do it!
SECTION 8 – ITEMS & POWERUPS
If you want to
keep yourself in the fight longer, you’ll be needing health, armor, and some
cool powerups. This section will go over the various pickups you’ll come across
in DOOM.
Health:
Health Bonus = +1 Health Point
Stimpack = +10 Health Points
Medikit = +25 Health Points
Armor:
Armor Bonus = +1 Armor Point
Green Armor = +100 Armor Points
Mega Armor = +200 Armor Points
Powerups & Special Items:
Backpack = Gives you a little ammo boost for all
weapons and allows you to hold twice as much ammo!
Berserk Pack = Heals you back to 100% health and
powers up your fist.
Soul Sphere = +100 Health Points to your current
health.
Mega Sphere = Instantly gives you 200% Health and
Armor.
Blur Sphere = Makes you partially invisible to
enemies for about 1 minute.
Invulnerability
Sphere = Makes you
immune to all damage for 30 seconds.
Radiation
Shielding Suit = Allows
you to walk through hazardous liquids like toxic sludge and lava.
Night Visors = Brightens up dark areas.
Computer Map = Gives you the map of the entire
level.
Inventory Full Indicator
It’s an impressive feat to
be able to hold a lot of things but, there is a limit to how much you can hold.
Any time you are full of health, armor, or ammo, walking over an item will
generate a beeping sound telling you that you are full of that particular item, or you’ve maxed out your health and armor.
SECTION 9 – ENVIRONMENT
Doors & Switches
In DOOM, to get from point
A to point B, you will be tasked with opening doors, flipping switches, and
finding keys to gain access to locked doors. All these things have some type of
beacon sound.
When you walk
up to a door, you will hear a chirping sound of sorts. To open a door, just
press your space bar and it should open.
When you
encounter a switch, you will hear another type of sound – sort of a tech-like
spark. To flip a switch, just press your space bar.
Keys and Locked Doors
Locked doors are a little
more generous when telling you what they are. You’ll hear a generator or drone
type ambient sound along with a voice telling you what color door it is.
Usually, it is Red, Blue, or Yellow. In Heretic, it is Green, Blue, or Yellow.
Sometimes, if you’re playing a custom DOOM map for GZDoom
that was made by somebody else, sometimes, they can put in a locked door that
requires a specific key. Perhaps you come across a door that requires the Blue
Skull Key or a door that requires all 3 keys – Red, Blue, and Yellow.
Lifts
Sometimes there are
floors that are higher or lower and, to get to either floor height, usually a
lift is nearby. They can be activated by flipping a switch, either adjacent to
them or right on them, or a line that you can walk over to trigger it.
Secrets
In DOOM, throughout the
levels, there may be some secrets floating around. They can be a door, a wall
that lowers, or a teleporter that can transport you to a secret area. Secrets
come in many different forms but when you hear this mysterious sounding chime,
that will let you know you have stumbled upon a secret.
Teleporters
Doors and lifts aren’t the
only things to get you around a level. Sometimes, you may encounter a
teleporter. These will lead you to other locations in the level so take note of
where you’ve been and where you haven’t been before entering one.
Exits
At the end of each level is
an exit. Exits can come in a switch or a teleporter form. Both have the same
beacon sound, so you’ll know when you’ve reached the end of the level.
Damaging Liquids
As you traverse the
levels of DOOM, there will be scenarios where you will come across a floor with
some kind of liquid on it. There’s Toxic Slime, Lava, Cursed Blood, and Icky
Sludge. If you ever need to traverse an area filled with any of these, be sure
to wear a Radiation Shielding Suit.
Crushers
One of the sneakiest
hazards in DOOM are crushing ceilings. There are 3 types of crushers: Slow –
which can trap you and crush you to death. Fast – which doesn’t do too much
damage but can be annoying. And lastly, Silent – which is like the slow one but
can catch you off guard. The only way to know it’s this crusher is by hearing
the clunk sound you’d hear after a lift lowers or raises to a floor.
SECTION 10 – MONSTERS
As you navigate
your way through the levels, you’ll encounter some unfriendly faces. Demons
ranging from easy to hard all have one thing in mind – killing you. Here are
some of the foes you’ll be facing throughout your adventure.
Zombieman – The easiest enemy you’ll face. It
doesn’t take much to kill this guy and, when you do kill him, he drops an ammo
clip.
Shotgunner – Still a fairly easy
foe, however, since he’s packing a shotgun, he can certainly take a chunk out
of your health if you’re not careful. The good news is, though, is that when
you kill him, he drops a shotgun.
Chaingunner – Even though this guy doesn’t take too
much to kill, it’ll take very little time for him to drain your health. Be
careful around these grunts. The good news is that they drop a Chaingun upon
death.
Imp – The easiest of the demon horde, these
humanoid enemies can throw fireballs at your face and turn you into a
scratching post if you get too close.
Pinky Demon – Still considered a fairly
low-tier enemy but, don’t be deceived by that. This guy can flank you
quickly if you’re not careful and he’s more than willing to take a big bite out
of you. If you ever need to, the chainsaw is a good go-to if you ever find
yourself corned by these monsters.
Spectre – Just a translucent version of the
Pinky Demon.
Lost Soul – A floating flaming skull that wanders
around looking to charge at your face with ramming speed. Fortunately, this
creature doesn’t take too much firepower to kill but, it can be a bit elusive.
Cacodemon – The first of the mid-tier enemies,
the Cacodemon is a monster that floats in the air and spits out lightning
balls. It, too, sounds like a ravenous balloon. The best weapon to use against
this creature is the Chaingun.
Hell Knight – Think of an Imp on massive steroids.
The Hell Knight can put up quite a fight and will show no mercy. His fireballs
can really hurt you plenty and his claws are much worse. Make sure you have at
least a shotgun if you are to go toe to hoof with this beast.
Baron of
Hell – The bigger and badder version of the Hell Knight. He has the same attacks,
but his health is twice as much.
Revenant – The glass cannon of DOOM, Revenants
are a unique enemy. If you’re dealing with one at a time, they’re not too much
of a hassle, however, facing more than 2 at a time will be quite irritating. Be
careful of his missile attack – it can give you quite the beating if you’re not
careful.
Pain
Elemental – Similar to
the Cacodemon but, instead of belching lightning balls, it spits out Lost
Souls. Even after killing it, upon its death, it spawns 3 Lost Souls.
Mancubus – He’s big, he’s fat, and he’s gassy.
This big guy can take a lot of punishment before going down but, at least he
moves slow. Be careful of his pyro cannon attack – the volley of 6 powerful
fireballs can take a chunk out of your health.
Arachnotron – A mechanical spider with a Plasmagun. These guys can take some punishment before going
down, but you can stun-lock them with the Chaingun or Plasmagun.
Arch-Vile – The worst of the bad lot of the demon
roster. He’s fast, he can take a lot of punishment before dying, his spells are
devastating, and he, too, can resurrect dead enemies. If you ever encounter
this enemy, make sure you have a Rocket Launcher, Plasmagun,
or BFG 9000 at the ready – You’re going to need it…
Spider
Mastermind – One of the
main bosses of DOOM. The Mastermind is a large mechanical spider with a
super-powered Chaingun that can turn you into swiss
cheese in seconds. She can take a large amount of punishment before dying,
however, if you can fire a BFG 9000 at her, point-blank, you just might be able
to defeat her with 1 shot.
Cyberdemon – He’s big, he’s bad, he’s ugly, and
he’s got a Rocket Launcher. The Cyberdemon doesn’t
mess around. With the heavy steps of his hoofs, you’ll know where he is at all times. Make sure you got some big guns in your
inventory and plenty of ammo – you’re going to need it… as a wise Space Marine
had once said: Shoot it until it dies!
Bonus/Special Enemies
Wolfenstein
SS – A character from
id Software’s other FPS classic, Wolfenstein 3D. This guy operates like the
zombie enemies and doesn’t take much to kill.
Cybruiser – Found in Toby DOOM and not an enemy
of the classic DOOM roster, this monster combines the Hell Knight with the Cyberdemon. His rockets can be quite devastating so be
careful when dealing with this enemy.
Warlord – Also found in Toby DOOM. Simply a Cyberdemon without cybernetics. Only this time, instead of
firing rockets, he’s throwing very powerful fireballs
at you.
Icon of Sin – The main boss of DOOM. He’s big, bad,
ugly, and likes to spawn in enemies to try and overwhelm you. Fortunately, in
Toby DOOM, this guy is stationary and all you have to
do is just shoot him in the face until he dies. If you’re playing classic DOOM
2, though, you’ll have to ride a lift and then fire rockets into his exposed
brain.
Other Shootable Stuff
Commander
Keen – Another
character from id Software’s games, Keen is hanging from the ceiling – why not
help him down by shooting him… In some DOOM levels (particularly MAP32 in DOOM
2), after killing all Keens, this usually will trigger a door to open.
Commander Keen can be seen as a means to open secret
doors if he exists on a level.
Explosive
Barrel – An
environmental decoration that can be used to help you fight the forces of Hell.
When some enemies are near these, fire a well-placed shot at them and watch all
those bad guys go boom. Barrels give off an audible bubbling or gurgling sound
and make a ping sound when shot.
SECTION 11 – ACKNOWLEDGEMENTS & OTHER INFO
I’d like to
take this time to thank you for playing the Toby Accessibility Mod Version 8.0.
If you have any questions, comments, suggestions, or any other feedback, feel
free to let Team Toby know. You can contact us via the zdoom
forum thread and we’ll get back to you within at least
a few days tops.
ZDoom Forum Link:
https://forum.zdoom.org/viewtopic.php?t=71349
Special thanks
to my team, Team Toby, and all the hard work and dedication they have put into
this project. Thank you to Jarewill, Proydoha, and IllegallySighted
for helping make this project into what it is today. Additional thanks goes to Karl Grantham, stormdragon2976, MWTab,
and t_doom-shroom-5440 for their contributions and support for the project as
well. Thank you to Toby Ott and Berk Icel (dansg08) for being the catalyst for
this project and a big thank you and shoutout to the other supporters such as:
AlChestbreach
Janus3003
SightlessKombat
ZikShadow
Tekish
m8f
Enjay
Silentzorah
Xterra
KeksDose
Denis Belmondo
…and anyone else who has contributed to this project.